"Its strengths are balanced out by its weaknesses," he reckons. On a flamethrower? Absolutely." If you're worrying about it making the game too easy, there's a yang to the yin. Degnan continues: "Where does it make sense? On a bazooka? Sure, why not. And this will be employed elsewhere in the game. In the Tiger Ace mission it transforms the way you play: with full control over the direction and timing of fire, you can pick off targets almost as if you're playing a third-person action game. You don't have to use direct control, but you'd be daft not to. That's really what it's all about: taking the visceral control and putting it right in the player's hands where it belongs." "The idea behind this is something that's been looked at in a bunch of other games where they look to take the army combat of an RTS and mix it with the direct control of first-person shooters. "Controlling an army is a lot of fun, but what about controlling just one or two units?" asks Degnan. Since you're freed up from juggling the movements of a large number of units, Relic has had a bit of a fiddle with the mechanics, too.
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